VR · Software · Games
SkySoft builds VR worlds, the content management software behind them, and games for PC, Xbox, PlayStation, iOS and Android.
What we build
Immersive VR experiences built on Unreal Engine 5, games that reach players on every platform, and the cloud infrastructure behind it all.
Unreal Engine 5 environments designed for presence, with gamification baked in — advanced graphics, interactive mechanics, and reward systems that drive real engagement, built for the hardware people actually own.
Titles built once and shipped everywhere — PC, Xbox, PlayStation, iOS and Android — plus mobile MMO experiences on proven multiplayer architecture and real-time sync, the same approach behind Skybreakers Helicopters.
End-to-end cloud migration, architecture, and management across AWS and Azure — built for security, scale, and cost-efficiency.
Selected work
Original productions built on Unreal Engine 5.
VR · Own IP
Award-winning VR 360 experience and immersive VR video, built in Unreal Engine 5 around the art and music of Mikalojus Čiurlionis.
Try it on Steam →
VR Training
Full-immersion VR training built for a Fire Department, using haptic suits, motion capture, and biometric monitoring to rehearse life-threatening scenarios safely.
Mobile · Own IP
Mobile multiplayer helicopter simulator with 30+ real-world aircraft, six degrees of freedom, and real locations — built for dogfights between players worldwide.
Pipeline Tech
Proprietary technology for building huge, detailed open-world maps (100+ sq km, 10M+ triangles) from real GIS data in a fraction of the usual time.
Working with studios worldwide
A comprehensive range of software development services delivered alongside other studios and publishers.

Co-Development
Core gameplay systems, UI, and network interaction in Unreal Engine 5 — including optimization and translating Blueprint logic into C++.

Co-Development
Cloud-backed multiplayer infrastructure: gamepad plug-ins, asset preloading, in-game mail, localization, and loot systems for a live title.

Co-Development
Ported a Unity title from Android to WebGL, rebuilt its shader system, and integrated Unity Networking with third-party plug-ins.

Co-Development
In-game and custom performance statistics, plus backend systems in UE C++ and Lua for this studio's flagship title.

Co-Development
C++ and UE5 engineering on a Lyra-based multiplayer setup, including first-person animation, character creation, and blockchain integration.

Co-Development
UE4 → UE5 porting and engine enhancements for a global publisher, including marketplace creation and UI integration.
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